I thought, "Well, interesting choices?" how about we take that to it's logical, if rather extreme conclusion. You're given a description and then three choices to choose from.
1. Interesting Choice 1
2. Interesting Choice 2
3. Interesting Choice 3
Even more limited than a text game! It's a belief of mine that constraints actually encourage creativity. In fact let me show you that this game can infact be more powerful than a text game. Please withhold your gasps of utter astonishment.
You're in your room, your bed to more precise.
The covers are warm, and covered in vomit.
The vomit is cold.
Your head is throbbing in an almost pleasant way.
1. Open the nightstand and grab the asprin.
2. Grab the phone you can see on the floor and call Angela.
3. Stand up fast, hold hands to face and realize what happened last night.
Who's Angela? We don't know! Ooh! But we can still pick it, I guess that makes it an interesting choice. Getting the asprin isn't really an interesting choice - maybe rewrite that one. Still the extra information we get in the choices is something we could never know in the supposed freedom of a text game.
I'd be suprised if such games don't exist already. (Just in case they don't I hereby name then "Dan's Wonderful Gaming Insight Games" or the simpler if somewhat hard to pronounce DWGIG :D )
So I started coding up a simple console based version, that will function as both an editor and player. Once I finish it - finally a project that's on a scale simple enough that I can finish - I'll upload it with some example games.
Here's a simple editor and a single interesting choice that isn't resolved - sorry :D I'll probably play with this at school and then upload what I come up with.
I forgot to mention but I finished my path finding library and it works rather well. I may upload it here at some point - probably in the distant future when I move to a different type of blog.