![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWmoF51sMB2LBqv_9an-fatnUnxYBUnDLZXzQ8pSI5IZyT2GVGJFDsvt8_qkNiiv7d8qrwNRerok7TzriC6YNClMiyTl6_9g_n0m_57Ahhn7y6xqQV8vVxo-UoloDZgDeefGaB/s320/freesound.gif)
Recently I wrote a quick post about the awesome sfxr. A great little utility for creating bleeps and bloops.
But that's not all today I stumbled on http://www.freesound.org. It has loads of sounds, all free and easily searchable.
About Game Development with particular focus on C#, Lua and procedural content generation.
public void Rotate(double angle, EinPoint origin)
{
for (int i = 0; i < _rawVerts.Count(); i++)
{
float cosAngle = (float)Math.Cos(angle);
float sinAngle = (float)Math.Sin(angle);
float newX = (_rawVerts[i].x - origin.x) * cosAngle + (_rawVerts[i].y - origin.y) * sinAngle;
float newY = (_rawVerts[i].y - origin.y) * cosAngle - (_rawVerts[i].x - origin.x) * sinAngle;
_rawVerts[i].x = newX + origin.x;
_rawVerts[i].y = newY + origin.y;
}
}
public partial class ParticleTester : Form
{
ParticleSystem _system;
public ParticleTester(ParticleSystem system)
{
_system = system;
InitializeComponent();
particleSizeBox.DataBindings.Add("Text", _system, "ParticleSize");
}
}
comboType.DataSource = System.Enum.GetValues(typeof(ParticleSystem.eParticleType));
comboType.DataBindings.Add("SelectedItem", _system, "ParticleType");