Monday, November 29, 2004

This weekend I managed to return myself to EINFALL, with some coffee and some areos and a poorly crafted sandwich I set to work and fixed the bug. Then I made visual improvements. Then I procastrinated and didn't get round to making it efficent. Usually I wouldn't bother. But this is ajor effiecency problems we're talking about here. They need to be resolved or the game just won't be as sexy.

I've even written out a good chunk of the code but on paper. I'll need to check it all with a testbed thing first too.

It's one of those things where I get the feeling it's not going to magically work first time but will require a degree of fiddling. Once it's done though, that's the first stage finally over with. A little polish and then some extensive planning for how far I'd like to take this.

Wednesday, November 10, 2004

I'm so close to stage one being complete I can pratically lick it.

But there are bugs and effiecency problems. Efficency actually is something I can work about I can even do aa relatively easy work around or something better and more thourough. I'll have to see. I'll probably try and do it properly.

The bug though. I don't really understand. Things that should occur in one "game loop" seem to be taking one or even several loops! That's not good at all.

But it's niggling at me so maybe I'll get round to fixing it.

Wednesday, November 03, 2004

I've got to the metamap. To allow continous scrolling.
Because of 3D graphics, the implementation is different than last time :(
It's been a bit of a wall and I've had a few other distractions (aquiring a girlfriend : ( ) come up that have caused stalling.
Though there was progress last night and this morning. I'm confident if I get time today then it should start going swimmingly by the end of the day.

I think the main problem was having two different finishing lines - one for tutorials, one for my game. At the end of the tutorial one I felt like looking back and reviewing my code and working hard on the ground work for the next stage. But I had to get metamap working for the first stage of my game to be considered complete.

That's what I'm working on now.

I'd say the priorities next and sorting out my loading / saving stuff. It looks like an elegant implementation but it doesn't suit my needs so it's been corrupted and messed with so that it's confusing and unpleseant :(

So that's where I am now.

Also I need to review my tutorials but it tells you in very basic terms how to get a 2D RPG game up and running in C#. (mainly a walking demo with collisions and saving and loading). It needs some major proof reading - just to make the sentences make sense! But I think it would be very helpful to people starting out and knowing what they to make but not any idea where to start. I need a place to host it though :(

If I had a permenant internet connection I could spend my time looking to buy some domain and space stuff but as it's limited. I've tended not to do this.