((eq? a #t) 'hello)
Yesterday I played with the map editor program a bit more. I'm having trouble transforming the device for my various swap chains so that's something I need to play with. (this looks like a reasonable place to start) I also added a moving camera to my tile renderer to make sure there are no artifacts. It works fine. So I documented my simple rendering stuff - the RenderPrimitives library that handles batching. Time to find another suspect for the artifacts.