... the code will be better after this.
It will be a long way from perfect, it will most likely still be a long way from nice but it will be catching up to workable. That's the target.
Then I'll be doing some game niceities. Basically place holder graphics for various bit's that aren't in. I'll have another crack a texture tiling bug - somethings the last line of a texture is cut off for no appararent reason.
Once city generation is in - it will start to look quite nice and explorable. I'll probably need to work very hard on making it always stable.