Monday, June 30, 2003

I've sketched out this so far. I'll be filling in the details.

using System;
using System.Drawing;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using Direct3D=Microsoft.DirectX.Direct3D;

namespace EIN.axiom
// The base class off all things represented by vertexes in my world
// Chiefly used as an include in tiles and characters
class Model
//1.Indivual Transform Matrix group
//2.Reference to a vertex buffer

class AxiomEnginge
// Might this be world
//Hold vertex buffers for the models,
//Create common and custom vertex models
//Help out with the rendering
// Texture stuff
// Methods for creating Tiles with a nod to textures

class Tile
private model TilePiece;
//all other tile realted stuff

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