I was poking around the game programming wiki and saw that an article on Rule Based AI was wanted. So I wrote a very basic one with a description. I intend to write something similar for my game at some point, so this is a small prototype.
There's an interesting postmortem on Stardock's Galactic Civilizations II: Dread Lords over on Gamasutra, registration required.
As for me I have simple ascii village generation working now, which is nice. My next todo is sorting the namespaces out correctly. I've been playing around with the Scheme programming language too - a dialect of Lisp. I haven't got too far yet but it's something I've been meaning to do for a while.
I've stopped using a .txt Todo list and I've started using a one-page-wiki called GTDTagglyWiki. I store it locally and have it as a bookmark when firefox opens. For some reason it comes with crappy and really slow animations - there can be turned off in options and after that it's quite useful.