This weekend I want to combine my two region classes and have them work together nicely. I need to clean one of the menu classes up a bit and some crude character creation code.
I think it's important when coding something large to strive to always be in a state of "playable" or "finishable". That is you can always do a run through of your game no matter how crippled parts are. I think in the pragmatic programmer this is refered to as using a Tracer Bullet
I also need to develop the IO a bit more.
The main body of the code is under source control now, which is nice. I'm using subversion and the tortoise tools.
This morning I'm just reading a bit more of code complete.