Fullscreen the game looks and plays so great and thats even without the loading code being fully correct. I've modified my anchor code in a way that I find hard to visualize graphical which extremely unsual for me, I find it hard to think abstractly without a visual model that I can "see" in my head.
It's basically a heuristic for when to buffer maps depending on what the players doing at a given moment. If he's not charging off but wandering around then maps are less likely to be loaded.
Windowed mode sucks arse I'm not even close to finding out why it's not good yet. I think it's going to be a long day. The projects getting mammoth as well. I've found the best way to develop is to have VS.net open and Snipper Compiler. In snippet compiler I write out a few functions run some tests in the Main function and then when I'm happy patch them in.
Running around in full screen mode I can just see the potential of my game. I want to create a world around the character and have him wandering through towns. I could do this but I must must must get windowed mode working first.
Also switching between fullscreen and windowed mode during the game really fecks things up. Not a major problem but something that would be nice to fix.
You may or may not be able to tell but today I've taken time off to wrestle with my code. Also school is boring as hell at the moment so I want a break from it.
*Console now can be called while playing and be seen ... at least the text can. Where the background has gone to is anyones guess.
*Am I any closer? Not really . . . there's both overlap and underlap so that's exciting. Also I've created a very nice debug function that attempts to tell me where the tiles are. It gives absolutely crazy results so there must be something else. Still how lua links up to the console is great. Really easy.
*I'll probably hack more at it tomorrow. I'll get it done eventually!