Sunday, February 12, 2006

This weekends goals

Redo map generation so that continents are given region data.

Yesterday I did nothing, even though I've had the entire day free. Today I've been busy doing various social stuff but I don't want to let the weekend end without progressing. So I'm going to try and get one more step done. I have two little japanese plastic coffee drinks to help me.

EDIT1: Gauss Map Generation
Pros: A lot faster than seed or grow


40 30 37 28 35 27 21 16 20 37
29 41 27 23 21 33 21 23 23 21
31 25 38 36 32 35 36 32 32 20
31 22 35 45 46 28 41 27 37 37
26 32 36 47 35 45 29 24 36 42
42 41 27 45 52 33 43 24 35 47
33 29 40 46 58 58 33 25 21 42
46 27 24 45 37 39 53 28 18 38
32 43 38 43 31 27 30 46 37 38
43 28 25 42 41 38 32 32 36 41


Current heights randomly generated, a tiny bit too uniform I feel so I'll tweak.
One plastic cup of coffee down. If the results are good this is the generation method I may go with.

EDIT2:





Fast but the quality sucks (not continenty enough, no nice sized islands) so before hand I'm going to seed it and see if I get better map quality.

EDIT3:




Added random seeding to the start. Continents aren't clean enough. Even with a cleaning function they're all going to be joined together.

EDIT4:
Back to the seed method





Much better islandy type things now.

EDIT5:
Continent dectection is in. The ftp's being unfriendly so no picture.
Puts me back to where I was before but with slightly cleaner code.
Beforep pushing this into the main build I'll be updating it to add different land types. There's actually a height number that's incremented now so it might be nice to see where the mountains have landed.
For tonight though I've finished.

A few days later, ftp seems fine, don't want to make a brand new post. Here's the missing shot.






Related previous posts one and two.

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