tag:blogger.com,1999:blog-5504649.post6524731058389259915..comments2023-11-03T13:13:49.769+00:00Comments on Godpatterns: RPG Equipment Menubalaamhttp://www.blogger.com/profile/12534212423013377083noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5504649.post-74337707930701265632013-05-15T05:58:08.056+00:002013-05-15T05:58:08.056+00:00I've written an obj (in C++) a long time ago.
...I've written an obj (in C++) a long time ago.<br /><br />But I'd start off with a cube or triangle in obj format. Something very simple. Then you can trace through the loading and see what's going wrong.<br /><br />If you have the cube's origin at 0,0,0 and the cube 1 in size, or some other simple numbers then it should be easier to debug.<br /><br />I'd also get this cube balaamhttps://www.blogger.com/profile/12534212423013377083noreply@blogger.comtag:blogger.com,1999:blog-5504649.post-26031900410214164872013-05-15T02:09:40.279+00:002013-05-15T02:09:40.279+00:00First of all, bought your book C# game programming...First of all, bought your book C# game programming for serious game creation. Read it and loved it! Built the game engine (after a few minor bumps here and there :D but it works great now). Currently researching how to load my blender models into the game engine. OpenGL has a .obj loader, but it is written in C++ (openglsamples.sourceforge.net). I have been trying to get it to work using the Anonymoushttps://www.blogger.com/profile/16243986100785884827noreply@blogger.com