tag:blogger.com,1999:blog-5504649.post110930952190186369..comments2023-11-03T13:13:49.769+00:00Comments on Godpatterns: balaamhttp://www.blogger.com/profile/12534212423013377083noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5504649.post-60728505259945907542007-04-30T16:04:00.000+00:002007-04-30T16:04:00.000+00:00First of all: great tutorial. This part however wa...First of all: great tutorial. This part however was a little unclear to me. The beginning part with the slices class was missing a mention of the changed bitmap. <BR/><BR/>It seems you've created a texture map of 8x8, so 256x256px. Is that correct, or did I make a mistake somewhere?Unknownhttps://www.blogger.com/profile/10378464767764588724noreply@blogger.comtag:blogger.com,1999:blog-5504649.post-1147096947169601482006-05-08T14:02:00.000+00:002006-05-08T14:02:00.000+00:00Wow,That was much more difficult thant the others....Wow,<BR/>That was much more difficult thant the others. I have just one problem with the Loading file of the map here :<BR/>[CODE] public void setFlavour(string flavourName) { <BR/> flavour = flavourName;<BR/> vbOffset = sprite.GetOffset(flavourName);<BR/> }<BR/>[/CODE]<BR/>There isn't any SetOffset (for the map objects), can it be the problem?<BR/><BR/>And it seems you have Anonymousnoreply@blogger.com