|New Year's Eve 2013 I moved to Hong Kong.|
2014 has been a pretty crazy year personally, last year on New Years Eve I arrived in Hong Kong for a new job. Moving country and taking on a new role reduced the time to spend writing the book. Overall progress has been slow but steady and that will continue into 2015.
|Getting equipped for the arena!|
The book is split into 3 or 4 sections.
In 2014 I wrote the vast majority of the combat section and I also revised the code from the earlier exploration section many many times. As it stands there are maybe 20 chapters and around 80 examples projects! I really want the example projects to be as step by step as I can make them. The current game examples really feel like some type of Final Fantasy V / VI game so I'm really happy with how that's going.
Topics covered in the combat section
- Combat Flow
- Combat States
- Combat Actions
- Winning, Losing and Loot
- Advanced Combat (Dodging, criticals, magic, special moves etc)
- The Arena
Once the combat section is finished I'll coontinue on to the final section. The original plan was to write a questing engine that could be used to author any type of RPG at a high-level. I now think that's too ambitious (and would make this long book even longer!). Instead I think the last chapter will be putting together a small game. A town, an overworld map, a dungeon and a quest to retrieve a sword (or similar ancient treasure). I'll come back to the questing engine post-release.
Once the final section is completed, I need to write some of the front matter and intro text. Then I'll have a first draft, I think I'll do a limited beta, then toy with the idea of kickstarter so I can buy a better quality of art. The first release will be shortly after this.
For more day to day updates I'm on twitter here @danschuller but I've now moved most of the book related tweets over to @howtomakeanrpg